
Reggie_ píše:Poslušně hlásím, u C734 a B732 (asi i C834) chybí zvuk zavírání zadních dveří, z venku to ale slyšet jde. ....
###############################################
Türen
###############################################
Tür1
[sound]
karosa_door_open.wav
1
[3d]
0
6
0
2
[volcurve]
door_0
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.
Der Parameter ist der Event-String.
[trigger]
ev_doortriggeropen_0
[sound]
karosa_door_close.wav
1
[3d]
0
6
0
2
[volcurve]
door_0
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_0
Tür2
[sound]
karosa_door_open.wav
1
[3d]
0
6
0
2
[volcurve]
door_1
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_1
[sound]
karosa_door_close.wav
1
[3d]
0
6
0
2
[volcurve]
door_1
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_1
Tür3
[sound]
karosa_door_open.wav
1
[3d]
0
0
0
2
[volcurve]
door_2
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_2
[sound]
karosa_door_close.wav
1
[3d]
0
0
0
2
[volcurve]
door_2
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_2
Türschlagen 1
[sound]
door_boom.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_0
[pnt]
-0.7
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_0
Türschlagen 2
[sound]
door_boom.wav
1
[3d]
0
6
0
2
[trigger]
ev_doorhitclose_1
Türschlagen 3
[sound]
door_boom.wav
1
[3d]
0
0
0
2
[volcurve]
doorSpeed_2
[pnt]
-0.65
1.0
[pnt]
-0.4
0.0
[trigger]
ev_doorhitclose_2
Öffnen
Türschlagen 1
[sound]
D87_fdoor1_opn_hit.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_0
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_0
Türschlagen 2
[sound]
D87_fdoor2_opn_hit.wav
1
[3d]
0
6
0
2
[volcurve]
doorSpeed_1
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_1
Türschlagen 3
[sound]
D87_bdoor_opn_hit.wav
1
[3d]
0
0
0
2
[volcurve]
doorSpeed_2
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_2
############################################### ###############################################
Türen
###############################################
Tür1
[sound]
karosa_door_open.wav
1
[3d]
1.16562
4.11319
0.8
2
[volcurve]
door_0
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.
Der Parameter ist der Event-String.
[trigger]
ev_doortriggeropen_0
[sound]
karosa_door_close.wav
1
[3d]
1.16562
4.11319
0.8
2
[volcurve]
door_0
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_0
Tür2
[sound]
karosa_door_open.wav
1
[3d]
1.09108
3.78178
0.8
2
[volcurve]
door_1
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_1
[sound]
karosa_door_close.wav
1
[3d]
1.09108
3.78178
0.8
2
[volcurve]
door_1
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_1
Tür3
[sound]
karosa_door_open.wav
1
[3d]
1.16562
-1.31954
0.8
2
[volcurve]
door_2L
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_2
[sound]
karosa_door_close.wav
1
[3d]
1.16562
-1.31954
0.8
2
[volcurve]
door_2L
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_2
[sound]
karosa_door_open.wav
1
[3d]
1.16562
-1.24775
0.8
2
[volcurve]
door_2R
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_3
[sound]
karosa_door_close.wav
1
[3d]
1.16562
-1.24775
0
2
[volcurve]
door_2R
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_3
Türschlagen 1
[sound]
door_boom0.wav
1
[3d]
1.16562
4.11319
0.8
2
[volcurve]
doorSpeed_0
[pnt]
-0.7
1.0
[pnt]
-0.5
0.0
[trigger]
ev_door_close_stuk_0
Türschlagen 2
[sound]
door_boom1.wav
1
[3d]
1.09108
3.78178
0.8
2
[volcurve]
doorSpeed_1
[pnt]
-0.65
1.0
[pnt]
-0.4
0.0
[trigger]
ev_door_close_stuk_1
Türschlagen 3
[sound]
door_boom0.wav
1
[3d]
1.16562
-1.31954
0.8
2
[volcurve]
doorSpeed_2L
[pnt]
-0.65
1.0
[pnt]
-0.4
0.0
[trigger]
ev_door_close_stuk_2L
[sound]
door_boom1.wav
1
[3d]
1.16562
-1.24775
0
2
[volcurve]
doorSpeed_2R
[pnt]
-0.65
1.0
[pnt]
-0.4
0.0
[trigger]
ev_door_close_stuk_2R
Öffnen
Türschlagen 1
[sound]
opn_hit.wav
1
[3d]
1.16562
4.11319
0.8
2
[volcurve]
doorSpeed_0
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_0
Türschlagen 2
[sound]
opn_hit.wav
1
[3d]
1.09108
3.78178
0.8
2
[volcurve]
doorSpeed_1
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_1
Türschlagen 3
[sound]
opn_hit.wav
1
[3d]
1.16562
-1.31954
0.8
2
[volcurve]
doorSpeed_2L
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_2
[sound]
opn_hit.wav
1
[3d]
1.16562
-1.24775
0
2
[volcurve]
doorSpeed_2R
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_2
##############################################################################################
Türen
###############################################
#########################
Tür1
[sound]
B732_open1.wav
1
[3d]
1.1
4.0698
0.82677
2
[volcurve]
door_0
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.
Der Parameter ist der Event-String.
[trigger]
ev_doortriggeropen_0
[sound]
B732_close1.wav
1
[3d]
1.1
4.0698
0.82677
2
[volcurve]
door_0
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_0
Tür2
[sound]
B732_open1.wav
1
[3d]
1.1
3.61622
0.82677
2
[volcurve]
door_1
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_1
[sound]
B732_close1.wav
1
[3d]
1.1
3.61622
0.82677
2
[volcurve]
door_1
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_1
Tür3
[sound]
B732_open2.wav
1
[3d]
1.165
-4.83879
0.82677
2
[volcurve]
door_2L
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_2
[sound]
B732_close2.wav
1
[3d]
1.165
-4.83879
0.82677
2
[volcurve]
door_2L
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_2
[sound]
B732_open2.wav
1
[3d]
1.06
-3.843
0.82677
2
[volcurve]
door_2R
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_3
[sound]
B732_close2.wav
1
[3d]
1.06
-3.843
0.82677
2
[volcurve]
door_2R
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_3
[sound]
B732_open3.wav
1
[3d]
1.06
-1.39046
0.82677
2
[volcurve]
door_3L
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_4
[sound]
B732_close3.wav
1
[3d]
1.06
-1.39046
0.82677
2
[volcurve]
door_3L
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_4
[sound]
B732_open3.wav
1
[3d]
1.165
-0.39467
0.82677
2
[volcurve]
door_3R
[pnt]
0
1
[pnt]
0.98
1
[pnt]
1
0
[trigger]
ev_doortriggeropen_5
[sound]
B732_close3.wav
1
[3d]
1.165
-0.39467
0.82677
2
[volcurve]
door_3R
[pnt]
0
0
[pnt]
0.01
1
[pnt]
1
1
[trigger]
ev_doortriggerclose_5
Çâóęč óäŕđŕ äâĺđĺé ďĺđĺäíĺé ëĺâîé
[sound]
door_boom0.wav
0
[3d]
1.1
4.0698
0.82677
2
[trigger]
ev_door_close_stuk_1
Çâóęč óäŕđŕ äâĺđĺé ďĺđĺäíĺé ďđŕâîé
[sound]
door_boom1.wav
1
[3d]
1.1
3.61622
0.82677
2
[trigger]
ev_door_close_stuk_0
Çâóęč óäŕđŕ äâĺđĺé çŕäíĺé ëĺâîé
[sound]
door_boom0.wav
1
[3d]
1.165
-4.83879
0.82677
2
[trigger]
ev_door_close_stuk_2L
Çâóęč óäŕđŕ äâĺđĺé çŕäíĺé ďđŕâîé
[sound]
door_boom1.wav
1
[3d]
1.165
-4.197
0.82677
2
[trigger]
ev_door_close_stuk_2R
[sound]
door_boom0.wav
1
[3d]
1.06
-1.39046
0.82677
2
[trigger]
ev_door_close_stuk_3L
Çâóęč óäŕđŕ äâĺđĺé çŕäíĺé ďđŕâîé
[sound]
door_boom1.wav
1
[3d]
1.1
-0.82539
0.82677
2
[trigger]
ev_door_close_stuk_3R
Öffnen
Türschlagen 1
[sound]
opn_hit.wav
1
[3d]
1.1
3.61622
0.82677
2
[volcurve]
doorSpeed_0
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_0
[sound]
opn_hit.wav
1
[3d]
1.1
4.0698
0.82677
2
[volcurve]
doorSpeed_1
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_1
[sound]
opn_hit.wav
1
[3d]
1.1
3.61622
0.82677
2
[volcurve]
doorSpeed_2L
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_2L
[sound]
opn_hit.wav
1
[3d]
1.165
-4.83879
0.82677
2
[volcurve]
doorSpeed_2R
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_2R
[sound]
opn_hit.wav
1
[3d]
1.06
-1.39046
0.82677
2
[volcurve]
doorSpeed_3L
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_3L
[sound]
opn_hit.wav
1
[3d]
1.1
-0.82539
0.82677
2
[volcurve]
doorSpeed_3R
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_door_open_stuk_3R
###############################################{macro:trg_bus_doorback3}
(L.L.doorTarget_3L) ! (S.L.doorTarget_3L)
{if}
(T.L.ev_doortriggeropen_4)
{else}
(T.L.ev_doortriggerclose_4)
{endif}
(C.L.door_druckluft)
{if}
(L.L.bremse_p_Tank04) 100000 - 0.98 * 100000 + (S.L.bremse_p_Tank04)
{endif}
(L.L.doorTarget_3R) ! (S.L.doorTarget_3R)
{if}
(T.L.ev_doortriggeropen_5)
{else}
(T.L.ev_doortriggerclose_5)
{endif}
(C.L.door_druckluft)
{if}
(L.L.bremse_p_Tank04) 100000 - 0.98 * 100000 + (S.L.bremse_p_Tank04)
{endif}
{end}




tramvaj3 píše:u .1666 u nás měli tu CS.




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