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Nejde ETS 2 MP

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Nejde ETS 2 MP

Příspěvekod pospa.jos » 04 lis 2016 19:38

Zdravím,
od reinstallu PC mi nejde ETS 2 MP. Spustí se, ve správci úloh mám hned 100% využití RAM a žádnej obraz, někdy je slyšet jen zvuk. Co s tím? Log z launcheru povídá toto:
Kód: Vybrat vše
[18:31:54] <info> [p3api] Game version is supported. Base address: 00007FF4F02C0000 Signature: 06f0ce7f7f93
[18:31:54] <info> [net] [http async] Creating thread(s)[1]...
[18:31:54] <info> [net] [http async] Thread(s) created.
[18:31:54] <info> [client] Initialized successfully.
[18:31:59] <info> [gl] Display init.
[18:31:59] <info> [win] Keyboard input initialized. Input resolution = 1366x768.
[18:32:00] <info> [gl] Device initialized.
[18:32:16] <info> [di8] Mouse input initialized.
[18:32:16] <error> [gl] Could not set matrix mode: projection
[18:32:16] <error> [gl] Could not set matrix mode: color
[18:32:16] <error> [gl] Could not set matrix mode: modelview
[18:32:16] <error> [gl] Could not set matrix mode: texture


Log ze hry vypadá takhle;

Kód: Vybrat vše
************ : log created on : Friday November 04 2016 @ 18:31:57
00:00:00.000 : [sys] running on x86_64 / Windows 10 x64 (version 10.0)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line:  E:\Program Files\Steam\SteamApps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe
00:00:00.001 : [cpu] CPU0: AuthenticAMD [AMD A10-5800K APU with Radeon(tm) HD Graphics  ] with 2 cores (4 threads) at ~3793MHz.
00:00:00.001 : [sys] using 1 worker thread(s)
00:00:00.001 : [sys] and 3 worker threads for IO.
00:00:00.001 : [sys] plus 1 real-time worker threads.
00:00:00.001 : [sys] using QPC / HPET timer, frequency 14318180Hz
00:00:00.001 : [mem] physical total: 4049M
00:00:00.001 : [mem] physical avail: 640M
00:00:00.001 : [mem] virtual total: 134217727M
00:00:00.001 : [mem] virtual avail: 134217098M
00:00:00.001 : [mem] Trying to allocate memory pool (409600K)
00:00:00.002 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.136 : [xinput] Using XInput version 1.4.0
00:00:00.255 : [hashfs] effect.scs: Mounted, 8361 entries
00:00:00.367 : [hashfs] base.scs: Mounted and validated, 44977 entries (770429D94F4370B1D9E39E568399AEBDEC377697FB182F0B53CE9371C72CFA9)
00:00:00.389 : [hashfs] core.scs: Mounted and validated, 8 entries (95282381A2BC8F19F202B56B49280084748B996F3F92B9E3B31F756E5339ACA)
00:00:00.638 : [hashfs] def.scs: Mounted and validated, 6996 entries (3BC7B4966B1358FA6E30CE90558758D752F8746B53E788A1443E99F3BACAA5D)
00:00:00.987 : [hashfs] locale.scs: Mounted and validated, 172 entries (B42954C151D677E33D2F809EB29C5BBB025B87BC1870280F950E1B92161E6C7)
00:00:01.020 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (1A66B98D9B72EF68D07D58356D3E2A90B6375D12785F0F20624EAA0E884AD3B)
00:00:01.021 : [ufs] Home directory: 'E:/Dokumenty/Euro Truck Simulator 2'.
00:00:01.028 : [zipfs] data1.mp: read ok, 28 entries [0xc301076e]
00:00:01.042 : [zipfs] data2.mp: read ok, 184 entries [0xa920aa69]
00:00:01.093 : [zipfs] sh_skoda_car.mp: read ok, 630 entries [0x14bf11f2]
00:00:01.095 : [zipfs] skoda_car.mp: read ok, 51 entries [0x8a5701f9]
00:00:01.147 : exec /home/config.cfg
00:00:01.147 : [sys] Executing /home/config.cfg ...
00:00:01.165 : uset r_full_resolution_corrections "0"
00:00:01.165 : uset r_force_color_shadowmaps "0"
00:00:01.165 : uset g_mm_help_shown "1"
00:00:01.165 : uset g_force_online_lscrs "0"
00:00:01.165 : uset g_frame_image_fmt "jpg"
00:00:01.165 : uset g_frames_path ""
00:00:01.165 : uset g_hw_info "1"
00:00:01.165 : uset g_line_sort "0"
00:00:01.165 : uset g_cargo_sort "10"
00:00:01.165 : uset g_tooltip_delay "0.4"
00:00:01.165 : uset g_global_force_load_selector "0"
00:00:01.165 : uset g_desktop_fadeout "60"
00:00:01.165 : uset g_disable_hud_activation "0"
00:00:01.165 : uset g_show_game_elements "1"
00:00:01.165 : uset r_wireframe "0"
00:00:01.165 : uset g_interior_camera_zero_pitch "0"
00:00:01.165 : uset r_segment_buffer_size "128"
00:00:01.165 : uset r_multimon_exterior_in_aux "0"
00:00:01.166 : uset r_multimon_interior_in_main "1"
00:00:01.166 : uset r_multimon_rotation_aux "0"
00:00:01.166 : uset r_multimon_rotation_right "0"
00:00:01.166 : uset r_multimon_rotation_left "0"
00:00:01.166 : uset r_multimon_rotation_center "0"
00:00:01.166 : uset r_multimon_vert_offset_right "0"
00:00:01.166 : uset r_multimon_vert_offset_left "0"
00:00:01.166 : uset r_multimon_border_fov_right "0"
00:00:01.166 : uset r_multimon_border_fov_left "0"
00:00:01.166 : uset r_multimon_fov_vertical "0"
00:00:01.166 : uset r_multimon_fov_horizontal "50"
00:00:01.166 : uset r_multimon_mode "0"
00:00:01.166 : uset r_use_depth_bounds "1"
00:00:01.166 : uset r_show_light_pixel_coverage "0"
00:00:01.166 : uset r_deferred_debug "0"
00:00:01.166 : uset r_mirror_scale_y "2"
00:00:01.166 : uset r_mirror_scale_x "2"
00:00:01.166 : uset r_scale_y "1.25"
00:00:01.166 : uset r_scale_x "1"
00:00:01.166 : uset r_normal_maps "1"
00:00:01.166 : uset r_sunshafts "1"
00:00:01.166 : uset r_color_saturation "1.0"
00:00:01.166 : uset r_color_yellow_blue "0.0"
00:00:01.166 : uset r_color_magenta_green "0.0"
00:00:01.166 : uset r_color_cyan_red "0.0"
00:00:01.166 : uset r_color_correction "1"
00:00:01.166 : uset r_cloud_shadows "1"
00:00:01.166 : uset r_dof_filter_size "0.5"
00:00:01.166 : uset r_dof_transition "400.0"
00:00:01.166 : uset r_dof_start "200.0"
00:00:01.166 : uset r_dof "1"
00:00:01.166 : uset r_mlaa_threshold "1.0"
00:00:01.166 : uset r_mlaa "1"
00:00:01.166 : uset r_hdr "1"
00:00:01.166 : uset r_fake_shadows "2"
00:00:01.167 : uset r_sun_shadow_texture_size "4096"
00:00:01.167 : uset r_sun_shadow_quality "3"
00:00:01.167 : uset r_mirror_group "3"
00:00:01.167 : uset r_mirror_view_distance "120"
00:00:01.167 : uset r_deferred_mirrors "2"
00:00:01.167 : uset r_deferred "1"
00:00:01.167 : uset r_nowmi "1"
00:00:01.167 : uset r_startup_progress "0"
00:00:01.167 : uset r_setup_done "1"
00:00:01.167 : uset r_gamma "1"
00:00:01.167 : uset r_manual_stereo_buffer_scale "1.0"
00:00:01.167 : uset r_manual_stereo_ui_fov_game "100"
00:00:01.167 : uset r_manual_stereo_ui_fov "80"
00:00:01.167 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:01.167 : uset r_manual_stereo_ui_dist "0.8"
00:00:01.167 : uset r_manual_stereo_in_menu "0"
00:00:01.167 : uset r_nv_stereo_mode "2"
00:00:01.167 : uset r_minimal_unfinished_frames "0"
00:00:01.167 : uset r_no_frame_tracking "0"
00:00:01.167 : uset r_msaa "0"
00:00:01.167 : uset r_fullscreen "1"
00:00:01.167 : uset r_mode "1366x768x32x0"
00:00:01.167 : uset r_path ""
00:00:01.167 : uset r_device "gl"
00:00:01.167 : uset i_virtual_cursor_speed "592"
00:00:01.167 : uset g_trackir "1"
00:00:01.167 : uset g_lod_factor_pedestrian "1"
00:00:01.167 : uset g_pedestrian "1"
00:00:01.167 : uset g_light_span_factor "1"
00:00:01.167 : uset g_light_distance_factor "1"
00:00:01.167 : uset g_vehicle_flare_lights "1"
00:00:01.167 : uset g_auto_traffic_headlights "1"
00:00:01.168 : uset g_lod_factor_parked "1"
00:00:01.168 : uset g_lod_factor_traffic "1"
00:00:01.168 : uset g_traffic "1"
00:00:01.168 : uset g_kdop_preview "0"
00:00:01.168 : uset g_screenshot_on_bug "0"
00:00:01.168 : uset g_debug_map_limits "0"
00:00:01.168 : uset g_city_name_move "0"
00:00:01.168 : uset g_developer "0"
00:00:01.168 : uset g_steam_rich_presence "1"
00:00:01.168 : uset g_steam_browser "1"
00:00:01.168 : uset g_steam_screenshots "2"
00:00:01.168 : uset g_artist_id "0"
00:00:01.168 : uset g_save_format "0"
00:00:01.168 : uset g_flyspeed "100.0"
00:00:01.168 : uset g_online_loading_screens "1"
00:00:01.168 : uset g_news "1"
00:00:01.168 : uset g_colbox "0"
00:00:01.168 : uset g_radio_mode "2"
00:00:01.168 : uset g_ignore_low_fps "0"
00:00:01.168 : uset g_truck_light_quality "1"
00:00:01.168 : uset g_truck_light_specular "1"
00:00:01.168 : uset g_gfx_all_scales "0"
00:00:01.168 : uset g_gfx_advanced "1"
00:00:01.168 : uset g_gfx_quality "3"
00:00:01.168 : uset g_hq_3d_scale "0.0"
00:00:01.168 : uset g_hq_3d_screenshot "0"
00:00:01.168 : uset g_menu_aa_limit "8"
00:00:01.168 : uset g_additional_water_fov "20.0f"
00:00:01.168 : uset g_rain_reflect_hookups "1"
00:00:01.168 : uset g_rain_reflect_actor "1"
00:00:01.168 : uset g_rain_reflect_traffic "1"
00:00:01.168 : uset g_rain_reflect_cache "1"
00:00:01.168 : uset g_rain_reflection "3"
00:00:01.169 : uset g_reflection "3"
00:00:01.169 : uset g_grass_density "2"
00:00:01.169 : uset g_veg_detail "2"
00:00:01.169 : uset g_minicon "0"
00:00:01.169 : uset g_console "0"
00:00:01.169 : uset g_texture_usage_stats "0"
00:00:01.169 : uset g_fps "0"
00:00:01.169 : uset g_stream_exts ".ogg;.mp3"
00:00:01.169 : uset r_vsync "1"
00:00:01.169 : uset r_anisotropy_factor "0.5"
00:00:01.169 : uset r_texture_detail "0"
00:00:01.169 : uset t_locked_fps "0"
00:00:01.169 : uset t_averaging_window_length "20"
00:00:01.200 : [lang] Language autodetection: 405
00:00:01.212 : Selected language: cs_cz
00:00:01.212 : Euro Truck Simulator 2 init ver.1.25.3s (rev. 06f0ce7f7f93)
00:00:01.276 : [net]  LOG INFO: Started
00:00:01.308 : Setting UI reference mode to: 1440x900...
00:00:01.308 : [gfx] Selected rendering device: gl
00:00:01.737 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
00:00:01.785 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
00:00:01.918 : [gl] CDS init: OK
00:00:01.925 : [gl] SetPixelFormat: OK (#11, color 32 bits, depth 24 bits).
00:00:01.970 : [gl] wglCreateContextAttribs: OK
00:00:02.005 : [gl] blend_color: yes
00:00:02.005 : [gl] buffer_storage: yes
00:00:02.005 : [gl] conditional_rendering: yes
00:00:02.005 : [gl] copy_buffer: yes
00:00:02.006 : [gl] debug: yes
00:00:02.006 : [gl] debug_label: no
00:00:02.006 : [gl] debug_marker: no
00:00:02.006 : [gl] depth_texture: yes
00:00:02.006 : [gl] draw_buffers: yes
00:00:02.006 : [gl] draw_elements_base_vertex: yes
00:00:02.006 : [gl] draw_range_elements: yes
00:00:02.006 : [gl] vertex_program: yes
00:00:02.007 : [gl] fragment_program: yes
00:00:02.007 : [gl] fragment_shader: yes
00:00:02.007 : [gl] framebuffer_object: yes
00:00:02.007 : [gl] framebuffer_blit: yes
00:00:02.007 : [gl] framebuffer_multisample: yes
00:00:02.007 : [gl] framebuffer_multisample_coverage: no
00:00:02.007 : [gl] framebuffer_srgb: yes
00:00:02.007 : [gl] instanced_arrays: yes
00:00:02.007 : [gl] gpu_program_parameters: yes
00:00:02.007 : [gl] half_float_vertex: yes
00:00:02.007 : [gl] map_buffer_range: yes
00:00:02.007 : [gl] multi_bind: yes
00:00:02.007 : [gl] multisample: yes
00:00:02.007 : [gl] gpu_meminfo: no
00:00:02.007 : [gl] nv_fragment_program2: no
00:00:02.007 : [gl] nv_fragment_program3: no
00:00:02.007 : [gl] depth_bounds_test: yes
00:00:02.007 : [gl] sync: yes
00:00:02.008 : [gl] pack_invert: no
00:00:02.008 : [gl] packed_float: yes
00:00:02.008 : [gl] timer_query: yes
00:00:02.008 : [gl] shader_objects: yes
00:00:02.008 : [gl] texture_3d: yes
00:00:02.008 : [gl] texture_border_clamp: yes
00:00:02.008 : [gl] texture_compression: yes
00:00:02.008 : [gl] texture_compression_rgtc: yes
00:00:02.008 : [gl] texture_rg16: yes
00:00:02.008 : [gl] Max anisotropy factor: 16.000000
00:00:02.008 : [gl] texture_npot: yes
00:00:02.008 : [gl] texture_rectangle: yes
00:00:02.008 : [gl] texture_srgb: yes
00:00:02.008 : [gl] texture_swizzle: yes
00:00:02.008 : [gl] vertex_attrib_binding: no
00:00:02.009 : [gl] vertex_buffer_object: yes
00:00:02.009 : [gl] vertex_shader: yes
00:00:02.009 : [gl] vertex_type_2_10_10_10_rev: yes
00:00:02.009 : [gl] driver: AMD Radeon R9 200 Series
00:00:02.009 : [gl] vendor: ATI Technologies Inc.
00:00:02.009 : [gl] version: 4.5.14009 Core Profile Context 21.19.151.3
00:00:02.009 : [gl] Using GLSL rendering path
00:00:02.009 : [gl] Setting vsync period to 1 (requested 1)
00:00:07.606 : [al] device: OpenAL Soft
00:00:07.606 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:07.626 : [al] vendor: OpenAL Community
00:00:07.626 : [al] version: 1.1 ALSOFT 1.14
00:00:07.626 : [al] renderer: OpenAL Soft
00:00:07.626 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:07.627 : [snd] Started sound update thread
00:00:08.773 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:08.864 : [di8] Initializing device '@@i_mouse@@' as 'mouse'
00:00:08.997 : [di8] Initializing device 'Logitech Driving Force GT USB' as '{A9662570-7DC2-11E6-8001-444553540000}|{C29A046D-0000-0000-0000-504944564944}'
00:00:09.000 : [di8] FF Constant force supported
00:00:09.000 : [di8] FF Ramp force supported
00:00:09.000 : [di8] FF Square force supported
00:00:09.000 : [di8] FF Sine force supported
00:00:09.000 : [di8] FF Triangle force supported
00:00:09.000 : [di8] FF SawtoothUp force supported
00:00:09.000 : [di8] FF SawtoothDown force supported
00:00:09.000 : [di8] FF Spring force supported
00:00:09.000 : [di8] FF Damper force supported
00:00:09.000 : [di8] FF Inertia force supported
00:00:09.000 : [di8] FF Friction force supported
00:00:09.001 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N with resolution of 256
00:00:17.063 : [hashfs] dlc_christmas.scs: Mounted and validated, 554 entries (6E530FA789B1C27667F8FC9DA1AACA1C2815BC7F92453B83D4D0F79FA413E19)
00:00:17.954 : [hashfs] dlc_east.scs: Mounted and validated, 854 entries (C837B80EB629F195B34DEED823D79E3DF00FDC2BB75CBEAC29721FB7B462DE4)
00:00:18.043 : [hashfs] dlc_metallics.scs: Mounted and validated, 214 entries (8B4734739E8D873B4F4839C2A827FB3A8415074E7D476DAC9277351094147E5)
00:00:18.209 : [hashfs] dlc_rocket_league.scs: Mounted and validated, 122 entries (06D0A93B19492A8AD381A9E0C8C12BDB59A8CCE8A48DFD90107FF88224FB2D7)
00:00:19.128 : [hashfs] dlc_schwarzmuller.scs: Mounted and validated, 748 entries (3F193B7B91A31651E626FBC890C885BC5E5A7B48BD97C20CF1D9BB08494B4F0)
Můj PC:
Grafika: MSI R9 270X|Procák: AMD A10-5800K|Mainboard: MSI FM2-A55M-E33|SSD: Samsung 850 EVO 120GB
HDD: WD Green Series|RAM: 8GB
OS: WIN 10
Koukněte se do mé sekce--> VIDEA


Prodávám hudbu na AudioJungli! Více na http://bit.ly/MujProfil ;)
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pospa.jos
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Re: Nejde ETS 2 MP

Příspěvekod M4tess » 04 lis 2016 20:03

Nainstaloval sis všechny potřebné věci, jako např. DirectX apod.? Nepřetáhl sis ze starého PC Steam složku nebo celé ETS? Zkoušel jsi reinstall?
ObrázekKarosa B732 DPMB repainty ke stažení v mém topicu. :)
Jelcz M081MB DPMB repaint ke stažení v mém topicu. :)
Pack DPMB repaintů na B961E můžete stahovat v mém topicu. :)
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Re: Nejde ETS 2 MP

Příspěvekod pospa.jos » 04 lis 2016 20:13

DirectX mám - bez toho by mi nešlo Omsi. :)

Reinstall ETS jsem zkoušel, bohužel nic...

Dělal jsem reinstall jen Win 10 s mými daty, nemazal jsem si celý pc ;)
Můj PC:
Grafika: MSI R9 270X|Procák: AMD A10-5800K|Mainboard: MSI FM2-A55M-E33|SSD: Samsung 850 EVO 120GB
HDD: WD Green Series|RAM: 8GB
OS: WIN 10
Koukněte se do mé sekce--> VIDEA


Prodávám hudbu na AudioJungli! Více na http://bit.ly/MujProfil ;)
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pospa.jos
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Re: Nejde ETS 2 MP

Příspěvekod wooderCZ » 04 lis 2016 20:34

Máš dnešního klienta?
Obrázek
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Re: Nejde ETS 2 MP

Příspěvekod pospa.jos » 04 lis 2016 23:05

Jojo, mám.
Můj PC:
Grafika: MSI R9 270X|Procák: AMD A10-5800K|Mainboard: MSI FM2-A55M-E33|SSD: Samsung 850 EVO 120GB
HDD: WD Green Series|RAM: 8GB
OS: WIN 10
Koukněte se do mé sekce--> VIDEA


Prodávám hudbu na AudioJungli! Více na http://bit.ly/MujProfil ;)
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pospa.jos
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Re: Nejde ETS 2 MP

Příspěvekod M4tess » 05 lis 2016 13:23

ETS SP ti jede v pohodě? Jinak zkontroluj, že když unstaluješ TruckersMP, tak vybíráš správnou složku s ETS2. Klidně ti to dovolí potvrdit neexistující složku nebo složku neobsahující ETS, navíc můžeš mít např. nedopatřením v PC 2x ETS nebo Steam
ObrázekKarosa B732 DPMB repainty ke stažení v mém topicu. :)
Jelcz M081MB DPMB repaint ke stažení v mém topicu. :)
Pack DPMB repaintů na B961E můžete stahovat v mém topicu. :)
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Re: Nejde ETS 2 MP

Příspěvekod pospa.jos » 05 lis 2016 17:21

Yep, singleplayer jede jak má. :) ..A dvakrát ETS v kompu opravdu nemám. :D
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